Outbreak Perfected
Exotic Titan
~directive = KILL while enemies = PRESENT: execute(directive)~
Item stats
  • 34
Reload Speed
Rounds Per Minute
Aim assistance
Recoil Direction
Inventory Size
Weapon Perks
Extended Barrel

Weighty barrel extension.
• Increases range
• Decreases handling speed
• Moderately controls recoil

Accurized Rounds

This weapon can fire longer distances.
• Increases range


Precision kills greatly decrease reload time.


This weapon does more damage to enemies based on the number of SIVA nanites that attach to them.

Tracker Disabled

No tracker is displayed on this weapon.

Intrinsic Traits
The Corruption Spreads

This weapon creates SIVA nanite swarms on rapid hits and precision kills.

Weapon Cosmetics
Default Ornament

Restores your weapon to its default appearance.

Weapon Mods
Outbreak Perfected Catalyst

Upgrades this weapon to a Masterwork.

It will generate Orbs on multikills and gain a tracker that displays the number of enemies defeated with it. The Masterworked weapon will also receive an additional perk.

Land precision final blows using Outbreak Perfected and obtain SIVA Particulate from activity "Zero Hour" to unlock this upgrade.

The Captain stands with his primary hands braced on a command table. He stares down at a static holoprojection as though it might reveal some new secret. Nearby, the Hunter combs through scout reports. The Warlock taps rapidly at a datapad, running simulation after simulation. No one speaks. There is a deafening boom. The holoprojection flickers; the whole Skiff tilts seventy degrees off-kilter. The Captain holds tight to the table, reaching out with a secondary arm to snatch the Hunter as he goes toppling by. The Warlock is not a concern; she has Blinked her way to a secure handhold. The Captain calls to his crew, speaking Eliksni too fast for the Hunter or the Warlock to follow. Someone calls back. The Skiff tilts nauseously, then stabilizes. "Eramis?" the Warlock asks. The Captain nods. Letting go of the Hunter, he disappears through an access hatch to consult with his crew. "I don't like this," the Hunter says lowly. "We should be there with him." The Warlock chews on her lower lip. She doesn't like it either, but they've argued endlessly with their Captain and gained no ground. "We have to trust him," she says finally. "This is what he wants." "Trust him to die?" the Hunter hisses. "Let's break down how stupid this is: not only does he wants to infiltrate the Tower without us, he's planning to wear Devils colors to interrupt a Devils heist to reclaim SIVA. And instead of leaning on us, his good Guardian friends, he's banking on some stranger—" "Not a stranger," the Warlock cuts in. "Fine! Not a stranger, but definitely not a friend!" The Hunter grits his teeth. "We should do it. We need to do it. Let's just go; let's go now. We can cut them off." He conjures his Ghost with a twist of his wrist, readying for transmat. "We have to trust him," the Warlock repeats, reaching out to grasp the Hunter's forearm. "I think he's right when he says it doesn't mean anything if we do it. Guardians do extraordinary things all the time. And he needs more allies…" The Captain reenters their little ad-hoc war room. They draw up guiltily. The Hunter hides his Ghost. "All well?" he asks, looking between them. "Eia, Mithrax," the Warlock murmurs. "We're all good." The Hunter says nothing. "We walk this hardship-path with joyful hearts. Be brave."