Cloak of Remembrance
Legendary Hunter
To inspire our wards with a practiced flourish.
Armor Mods
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Armor Cosmetics
Rusted Iron

Apply this shader to change the color of your gear.

On the Offense Ornament

Claim Vanguard Tactician reward engrams during Season 2 to earn this ornament. It is unlocked to the Took Offense cloak, Mark of Shelter, and Xenos Vale Bond.

Steadfast Hunter Ornament

Defeat enemies in strikes with Super abilities during Season 3 to earn this ornament. It is unlocked to the Took Offense cloak, Mark of Shelter, and Xenos Vale Bond.

Iron Pledge Ornament

Claim Iron Banner reward engrams during Season 2 to earn this ornament. It is unlocked to the Mantle of Efrideet, Radegast's Iron Sash, and Timur's Iron Bond.

Efrideet's Iron Cloak

Earn ranks in Iron Banner during Season 3 to earn this ornament. It is unlocked to the Mantle of Efrideet, Radegast's Iron Sash, and Timur's Iron Bond.

Soaring Sword Ornament

Claim Vanguard Tactician reward engrams during Season 2 to earn this ornament. It's unlocked for all Crucible armor sets.

Fire-Forged Hunter Cloak Ornament

Earn Crucible Engrams during Season 3 to unlock and equip this ornament.

Solstice Cloak (Scorched)

Mistakes can burn, even in the dead of night.

Solstice Cloak (Rekindled)

Surround yourself with mistakes corrected.

Armor Tier
Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Void or Arc energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Upgrade Armor

Upgrade this armor to increase its energy capacity by 1. Fully upgrading this armor to Masterwork provides a bonus to all stats.

This armor cannot accept mods that require Arc or Solar energy.

Lore
A TALE FROM THE DARK AGE, PART ONE OF THREE ATOP A DUSTY CLIFFSIDE Saladin and Efrideet stand, the wind tearing at the cloth on their armor. Dreg corpses surround the two Lightbearers, framed by broken weapons and bullet shells. Efrideet ejects the last spent round from her rifle. "I'm out of ammo." "Then leave this to me." "You don't trust me? Are you going to make me ask again?" "In truth, I'd like to make you leave. I can handle the rest." "Fine. Handle it. I just came to talk." Saladin stares. He turns a fist-sized rock over and over in his hands. Efrideet continues. "I heard you're trying to put an end to the fighting. They say you're recruiting people with the gift." "I'm looking for someone who can do more than use a firearm." "But no one shoots better than me." Saladin looks at her and doesn't answer. He turns, pointing. Far below them rest a dilapidated village to the west and a makeshift bunker to the east, covered in Fallen sigils. A desolate field lies in between, burnt and charred, covered in the dead. "The village is called Patch Run," he says. "Population forty-three last week. Half of that at fighting capacity." "That's a collection of huts. Not a village." Efrideet's voice softens. Saladin's hardens in return. "It's a noble life." He pauses. "I make it my duty to patrol this area. I thought crushing that Fallen House every week would dissuade them. They keep returning." The two hear the roar of the Fallen Skiff before they see it tear across the sky. It releases a Walker, which drops into the field like a meteor, digging deep into the gravel in front of the bunker. The Walker begins to unfurl its legs as the Skiff takes off, heading to the blooming eruptions of a conflict in the distance. Efrideet grows impatient. "Come on! You have any ammo?" "I have Light." Saladin tosses the rock in his hand and opens two palms writhing with Arc bolts. "But it's out of range. Even for me. We'll have to take the long way down." "As if there's time." Below, the Walker begins a march across the field. "I could throw you." Saladin emits a single, sharp laugh. When she says nothing, he turns to stare. Realizes it's not a joke. "There's no dignity in that." "Is there dignity in letting those people die?" Saladin doesn't respond. He looks down the mountainside…