Nightstalker
Common Hunter Hunter Subclass
Draw from the Void. Light the way.
Talent grid
Spike Grenade

A grenade that attaches to any surface and emits a torrent of damaging Void Light.

Unlocked at 0 XP

Voidwall Grenade

A grenade that creates a horizontal wall of burning Void Light.

Unlocked at 15000 XP

Vortex Grenade

A grenade that creates a Vortex, continually damaging enemies trapped inside.

Unlocked at 129000 XP

Double Jump

Jump a second time after leaving the ground.

Unlocked at 0 XP

Higher Jump

Upgrades Double Jump for even greater height.

Unlocked at 24000 XP

Better Control

Upgrades Double Jump for better directional control while in the air.

Affects: Recovery

Unlocked at 150000 XP

Triple Jump

Upgrades Double Jump with a third jump.

Unlocked at 294000 XP

Shadowshot

Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.

Unlocked at 0 XP

Blood Bound

Tethered enemies explode when killed. Damage to tethered enemies is shared to all.

Unlocked at 33000 XP

Black Hole

The Void Anchor has increased range, lasts significantly longer and can tether more targets.

Unlocked at 174000 XP

Quiver

Fire Shadowshot up to three times. Void Anchors have reduced range.

Unlocked at 339000 XP

Smoke

Throw Smoke to slow and disorient those trapped in its cloud.

Unlocked at 0 XP

Envenomed

Adds a toxin that damages enemies within Smoke.

Unlocked at 42000 XP

Vanish in Smoke

You and allies near Smoke explosions vanish from sight.

Unlocked at 204000 XP

Snare

Allows Smoke to stick to surfaces, detonating when enemies are near.

Unlocked at 384000 XP

Path Forgotten

Training focused on toughness and speed.

Affects: Armor, Agility

Unlocked at 7000 XP

Path Forbidden

Training focused on battle recovery and speed.

Affects: Agility, Recovery

Unlocked at 78000 XP

Path Unknown

Training focused on battle recovery and toughness.

Affects: Armor, Recovery

Unlocked at 249000 XP

Courage of the Pack

Killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to 3 times.

Unlocked at 51000 XP

Light of the Pack

Killing tethered targets creates Orbs of Light for your allies.

Unlocked at 87000 XP

Lockdown

Grenade and Smoke effects last twice as long, allowing strong territory control.

Unlocked at 429000 XP

Way of the Drifter

Training focused on all attributes.

Affects: Armor, Recovery, Agility

Unlocked at 60000 XP

Way of the Fearless

Training focused on toughness at all costs.

Affects: Armor

Unlocked at 96000 XP

Way of the Nomad

Training focused on maximum battle recovery.

Affects: Agility, Recovery

Unlocked at 474000 XP

Keen Scout

Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage.

Unlocked at 69000 XP

Predator

Decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.

Unlocked at 111000 XP

Shadestep

Press, to evade.

Unlocked at 519000 XP

Upgrade Column 1
Unlocked at 0 XP
Spike Grenade

A grenade that attaches to any surface and emits a torrent of damaging Void Light.

Unlocked at 15000 XP
Voidwall Grenade

A grenade that creates a horizontal wall of burning Void Light.

Unlocked at 129000 XP
Vortex Grenade

A grenade that creates a Vortex, continually damaging enemies trapped inside.

Upgrade Column 2
Unlocked at 0 XP
Double Jump

Jump a second time after leaving the ground.

Unlocked at 24000 XP
Higher Jump

Upgrades Double Jump for even greater height.

Unlocked at 150000 XP
Better Control

Upgrades Double Jump for better directional control while in the air.

Affects: Recovery

Unlocked at 294000 XP
Triple Jump

Upgrades Double Jump with a third jump.

Upgrade Column 3
Unlocked at 0 XP
Shadowshot

Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.

Unlocked at 33000 XP
Blood Bound

Tethered enemies explode when killed. Damage to tethered enemies is shared to all.

Unlocked at 174000 XP
Black Hole

The Void Anchor has increased range, lasts significantly longer and can tether more targets.

Unlocked at 339000 XP
Quiver

Fire Shadowshot up to three times. Void Anchors have reduced range.

Upgrade Column 4
Unlocked at 0 XP
Smoke

Throw Smoke to slow and disorient those trapped in its cloud.

Unlocked at 42000 XP
Envenomed

Adds a toxin that damages enemies within Smoke.

Unlocked at 204000 XP
Vanish in Smoke

You and allies near Smoke explosions vanish from sight.

Unlocked at 384000 XP
Snare

Allows Smoke to stick to surfaces, detonating when enemies are near.

Upgrade Column 5
Unlocked at 7000 XP
Path Forgotten

Training focused on toughness and speed.

Affects: Armor, Agility

Unlocked at 78000 XP
Path Forbidden

Training focused on battle recovery and speed.

Affects: Agility, Recovery

Unlocked at 249000 XP
Path Unknown

Training focused on battle recovery and toughness.

Affects: Armor, Recovery

Upgrade Column 6
Unlocked at 51000 XP
Courage of the Pack

Killing tethered targets greatly increases Recovery and Armor for you and nearby allies. Stacks up to 3 times.

Unlocked at 87000 XP
Light of the Pack

Killing tethered targets creates Orbs of Light for your allies.

Unlocked at 429000 XP
Lockdown

Grenade and Smoke effects last twice as long, allowing strong territory control.

Upgrade Column 7
Unlocked at 60000 XP
Way of the Drifter

Training focused on all attributes.

Affects: Armor, Recovery, Agility

Unlocked at 96000 XP
Way of the Fearless

Training focused on toughness at all costs.

Affects: Armor

Unlocked at 474000 XP
Way of the Nomad

Training focused on maximum battle recovery.

Affects: Agility, Recovery

Upgrade Column 8
Unlocked at 69000 XP
Keen Scout

Sprint and Sneak faster, gain Enhanced Tracker and the ability to Mark targets you damage.

Unlocked at 111000 XP
Predator

Decreases Shadowshot cooldown. Void Anchors fired from Shadowshot become traps that stick to surfaces and wait for prey.

Unlocked at 519000 XP
Shadestep

Press, to evade.