The Chaperone
Exotic
"My mother had a shotgun we called the Chaperone. Kept us alive out there before we got to the City." —Amanda Holliday
Item stats
  • 6
    Magazine
Primary
Impact
75
Range
100
Stability
28
Handling
82
Reload Speed
37
Rounds Per Minute
70
Hidden
Aim assistance
70
Recoil Direction
50
Zoom
12
Inventory Size
45
Weapon Perks
Precision Slug

Fires a single-slug precision round.

Hammer-Forged Rifling

Durable ranged barrel.
• Increases range

Accurized Rounds

This weapon can fire longer distances.
• Increases range

The Roadborn

Precision kills briefly grant bonus handling, range, and precision damage with this weapon.

Hand-Laid Stock

This weapon is optimized for recoil control.
• Increases stability

Tracker Disabled

No tracker is displayed on this weapon.

Kill Tracker

This weapon tracks the number of enemies you defeated with it.

Crucible Tracker

This weapon tracks the number of Crucible opponents you defeated with it.

Weapon Mods
Default Ornament

Restores your weapon to its default appearance.

Guardian Angel

Equip this weapon ornament to change the appearance of the Chaperone. Once you get an ornament, it's unlocked for all characters on your account.

The Panama Ravine

Equip this weapon ornament to change the appearance of the Chaperone. Once you get an ornament, it's unlocked for all characters on your account.

Lore
"The Last Safe City doesn't exist." That's what her parents said when Nora Jericho was young. Almost as often as they said, "I'll die before I leave this land." Nora believed them. She never had a reason not to. She never forgot the moment she learned her mother could be wrong. It was her tenth birthday. The same day the four-arms finally breached the bunker that had stood for hundreds of years. The same day a knight in scratched and dented armor fought them off—but not before cruel electric blades sheared through the metal orb hovering at his shoulder. Nora helped him recover the jagged shreds of a shell. Confused but unquestioning, she helped him bury the pieces. In thanks, he told her of the Last Safe City. Gave her a map and a shotgun, told her, "good luck," and then walked off into the desert alone. Nora's mother didn't have room in her life for the upending of worlds. She stayed, along with half the bunker folk, in the desert. Nora left the next day.