ExoticMonte Carlo

Primary Weapons / Auto Rifle

There will always be paths to tread and methods to try. Roll with it.

380 / ?
Attack / Kinetic

Primary Stats

Rate of Fire
88
Impact
8
Range
46
Stability
64
Reload
79
Magazine size:
36

Secondary Stats

Aim assistance
50
Equip Speed
60
Recoil direction
80
Zoom
15

Min/max values

Rate of Fire
88 / 88
Impact
8 / 12
Range
40 / 64
Stability
46 / 75
Reload
79 / 79
Magazine
36 / 36
Aim assistance
35 / 50
Equip Speed
45 / 60
Light
45 / 48
Recoil direction
80 / 100
Zoom
15 / 15

Staff Review

9/10
8.4/10
Watch our Video Review
  • Kinetic Damage

    This weapon causes kinetic damage.

    Unlocked at 0 XP
    Infuse

    Consume a more powerful Weapon to boost the Attack value of this Weapon.

    Unlocked at 0 XP
    CQB Ballistics

    Greatly reduced recoil. Significant penalty to range.

    Affects: Range, Stability
    Unlocked at 0 XP
    Smart Drift Control

    Predictable and controllable recoil. Penalty to range.

    Affects: Range, Recoil direction, Stability
    Unlocked at 3570 XP
    Aggressive Ballistics

    More predictable recoil. Enhanced impact. Shorter range and more recoil.

    Affects: Range, Impact, Recoil direction, Stability, Aim assistance
    Unlocked at 7854 XP
    Hip Fire

    This weapon has bonus accuracy while firing from the hip.

    Unlocked at 7854 XP
    High Caliber Rounds

    Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

    Affects: Equip Speed, Range
    Unlocked at 16422 XP
    Send It

    Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.

    Affects: Range, Inventory Size, Equip Speed
    Unlocked at 20706 XP
    Field Scout

    Increases carried Ammo capacity.

    Affects: Inventory Size
    Unlocked at 24990 XP
    Monte Carlo Method

    Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.

    Unlocked at 24990 XP
    Superspy

    Adorn your weapons with elaborate new designs.

    Unlocked at 0 XP
    Superspy

    Applies an Ornament to this weapon.

    Unlocked at 0 XP
    Royal Flush

    Adorn your weapons with elaborate new designs.

    Unlocked at 0 XP
    Royal Flush

    Applies an Ornament to this weapon.

    Unlocked at 0 XP
    Column 1
    Unlocked at 0 XP
    Kinetic Damage
    This weapon causes kinetic damage.
    Unlocked at 0 XP
    Requires 250 x , 10 x , 1 x , 3 x to Upgrade
    Infuse
    Consume a more powerful Weapon to boost the Attack value of this Weapon.
    Upgrade Column 2
    Unlocked at 0 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    CQB Ballistics
    Greatly reduced recoil. Significant penalty to range.
    Unlocked at 3570 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Smart Drift Control
    Predictable and controllable recoil. Penalty to range.
    Unlocked at 7854 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Aggressive Ballistics
    More predictable recoil. Enhanced impact. Shorter range and more recoil.
    Upgrade Column 3
    Unlocked at 7854 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Hip Fire
    This weapon has bonus accuracy while firing from the hip.
    Upgrade Column 4
    Unlocked at 16422 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    High Caliber Rounds
    Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
    Unlocked at 20706 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Send It
    Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.
    Unlocked at 24990 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Field Scout
    Increases carried Ammo capacity.
    Upgrade Column 5
    Unlocked at 24990 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Monte Carlo Method
    Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
    Upgrade Column 6
    Unlocked at 0 XP
    Requires 1 x , 1 x to Upgrade
    Superspy
    Adorn your weapons with elaborate new designs.
    Unlocked at 0 XP
    Superspy
    Applies an Ornament to this weapon.
    Unlocked at 0 XP
    Requires 1 x , 1 x to Upgrade
    Royal Flush
    Adorn your weapons with elaborate new designs.
    Unlocked at 0 XP
    Royal Flush
    Applies an Ornament to this weapon.