ExoticHard Light

Primary Weapons / Auto Rifle

Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces.

380 / ?
Attack / Kinetic
Acquired from: Exotic Weapon Blueprints
Cost: 150 x

Primary Stats

Rate of Fire
88
Impact
8
Range
28
Stability
82
Reload
86
Magazine size:
40

Secondary Stats

Aim assistance
100
Equip Speed
90
Recoil direction
100
Zoom
15

Min/max values

Rate of Fire
88 / 88
Impact
8 / 12
Range
22 / 31
Stability
64 / 100
Reload
86 / 86
Magazine
40 / 40
Aim assistance
85 / 100
Equip Speed
90 / 90
Light
45 / 48
Recoil direction
100 / 120
Zoom
15 / 15

Staff Review

7.7/10
7/10

Summary: Super fun, not optimal.

Watch our Video Review
  • Kinetic Damage

    This weapon causes kinetic damage.

    Unlocked at 0 XP
    Infuse

    Consume a more powerful Weapon to boost the Attack value of this Weapon.

    Unlocked at 0 XP
    Accurized Ballistics

    More range and impact. Increased recoil.

    Affects: Range, Impact, Stability, Aim assistance
    Unlocked at 0 XP
    CQB Ballistics

    Greatly reduced recoil. Significant penalty to range.

    Affects: Range, Stability
    Unlocked at 3570 XP
    Aggressive Ballistics

    More predictable recoil. Enhanced impact. Shorter range and more recoil.

    Affects: Range, Impact, Recoil direction, Stability, Aim assistance
    Unlocked at 7854 XP
    Volatile Light

    Rounds fired from this weapon have no damage falloff, overpenetrate targets and ricochet off hard surfaces.

    Unlocked at 7854 XP
    Quickdraw

    This weapon can be drawn unbelievably fast.

    Unlocked at 16422 XP
    Fitted Stock

    Increases weapon stability.

    Affects: Stability
    Unlocked at 20706 XP
    Glass Half Full

    The bottom half of each magazine causes additional damage.

    Unlocked at 24990 XP
    Spray and Play

    Increases the reload speed of this weapon when its mag is empty.

    Unlocked at 29274 XP
    Column 1
    Unlocked at 0 XP
    Kinetic Damage
    This weapon causes kinetic damage.
    Unlocked at 0 XP
    Requires 250 x , 10 x , 1 x , 3 x to Upgrade
    Infuse
    Consume a more powerful Weapon to boost the Attack value of this Weapon.
    Upgrade Column 2
    Unlocked at 0 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Accurized Ballistics
    More range and impact. Increased recoil.
    Unlocked at 3570 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    CQB Ballistics
    Greatly reduced recoil. Significant penalty to range.
    Unlocked at 7854 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Aggressive Ballistics
    More predictable recoil. Enhanced impact. Shorter range and more recoil.
    Upgrade Column 3
    Unlocked at 7854 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Volatile Light
    Rounds fired from this weapon have no damage falloff, overpenetrate targets and ricochet off hard surfaces.
    Upgrade Column 4
    Unlocked at 16422 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Quickdraw
    This weapon can be drawn unbelievably fast.
    Unlocked at 20706 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Fitted Stock
    Increases weapon stability.
    Upgrade Column 5
    Unlocked at 24990 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Glass Half Full
    The bottom half of each magazine causes additional damage.
    Unlocked at 29274 XP
    Requires 500 x , 10 x , 10 x / / / (randomly selected) to Upgrade
    Spray and Play
    Increases the reload speed of this weapon when its mag is empty.