Two To The Morgue
Legendary Shotgun
You know the old saying…
/
  • 250–400
    Attack
  • 6
    Magazine
Primary
Rate of Fire
14
Impact
60–64
Range
9–32
Stability
3–93
Reload
20–61
Hidden
Aim assistance
31–56
Recoil
79–99
Equip Speed
32–67
Zoom
12
Talent grid
Randomly Selected
Void Damage

This weapon causes Void Damage.

Solar Damage

This weapon causes Solar Damage.

Arc Damage

This weapon causes Arc Damage.

Unlocked at 0 XP

Infuse

Consume a more powerful Weapon to boost the Attack value of this Weapon.

Unlocked at 0 XP

Randomly Selected
Smooth Ballistics

Increased recoil. Boost to range.

Affects: Range, Stability, Aim assistance

Smart Drift Control

Predictable and controllable recoil. Penalty to range.

Affects: Range, Recoil direction, Stability

Linear Compensator

More predictable recoil. Slight boosts to range and impact. More recoil.

Affects: Range, Impact, Recoil direction, Stability, Aim assistance

Unlocked at 0 XP

Randomly Selected
Field Choke

More range and impact. Increased recoil.

Affects: Range, Impact, Stability, Aim assistance

Accurized Ballistics

More range and impact. Increased recoil.

Affects: Range, Impact, Stability, Aim assistance

CQB Ballistics

Greatly reduced recoil. Significant penalty to range.

Affects: Range, Stability

Unlocked at 1999 XP

Randomly Selected
Aggressive Ballistics

More predictable recoil. Enhanced impact. Shorter range and more recoil.

Affects: Range, Impact, Recoil direction, Stability, Aim assistance

Soft Ballistics

Less recoil. Penalty to Impact.

Affects: Impact, Stability, Aim assistance

Unlocked at 4398 XP

Randomly Selected
Rescue Mag

Chance to refill this weapon's magazine when critically wounded.

Life Support

Kills with this weapon while critically wounded have a chance to start regenerating health.

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

Full Auto

This weapon can be fired in full auto mode.

Crowd Control

Kills with this weapon grant bonus damage for a short time.

Rangefinder

Aiming this weapon increases its effective range.

Battle Runner

Kills with this weapon grant a brief boost to the sprint's top speed.

Army of One

Quick unassisted kills with this weapon reduce grenade and melee cooldown.

Close and/or Personal

Short period of 25% bonus melee damage after landing a hit with this weapon.

Unlocked at 4398 XP

Randomly Selected
High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

Affects: Equip Speed, Range

Lightweight

When held, this weapon grants +2 character Agility.

Single Point Sling

Switch weapons faster. Move quicker while aiming.

Fitted Stock

Increases weapon stability.

Affects: Stability

Unlocked at 9196 XP

Randomly Selected
Rifled Barrel

Increased Range Slower Reload

Affects: Reload, Range

Oiled Frame

Faster Reload Reduced Range

Affects: Reload, Range

Injection Mold

Increased Stability, Faster Handling Reduced Range

Affects: Stability, Range, Equip Speed

Quickdraw

This weapon can be drawn unbelievably fast.

Unlocked at 11595 XP

Randomly Selected
Smallbore

Increased Range and Stability Slower Reload, Reduced Magazine Size

Affects: Stability, Range, Magazine, Reload

Hand-laid Stock

Increased Stability Reduced Range

Affects: Stability, Range

Reinforced Barrel

Increased Range Reduced Stability

Affects: Stability, Range

Flared Magwell

Reload this weapon even faster.

Affects: Reload

Unlocked at 13994 XP

Randomly Selected
Underdog

This weapon gains a boost to range and handling when health is low.

Danger Close

This weapon gains increased reload and handling when two or more enemies are in close proximity.

Last Resort

This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

Exhumed

This weapon gains improved range and handling for a short time after revival.

Surrounded

This weapon gains bonus damage when three or more enemies are in close proximity.

Replenish

This weapon's magazine will be refilled whenever you unleash your Super.

Final Round

The last round in a magazine deals bonus damage.

Performance Bonus

Kills with this weapon have the chance to grant bonus reserve ammo.

Unlocked at 13994 XP

Reroll Column 1
Unlocked at 0 XP
Void Damage

This weapon causes Void Damage.

Solar Damage

This weapon causes Solar Damage.

Arc Damage

This weapon causes Arc Damage.

Unlocked at 0 XP
Requires 250 x 10 x 1 x 3 x to Upgrade
Infuse

Consume a more powerful Weapon to boost the Attack value of this Weapon.

Upgrade Column 2
Unlocked at 0 XP
Requires 400 x 5 x 5 x / / / (randomly selected) to Upgrade
Smooth Ballistics

Increased recoil. Boost to range.

Affects: Range, Stability, Aim assistance

Smart Drift Control

Predictable and controllable recoil. Penalty to range.

Affects: Range, Recoil direction, Stability

Linear Compensator

More predictable recoil. Slight boosts to range and impact. More recoil.

Affects: Range, Impact, Recoil direction, Stability, Aim assistance

Unlocked at 1999 XP
Requires 400 x 5 x 5 x / / / (randomly selected) to Upgrade
Field Choke

More range and impact. Increased recoil.

Affects: Range, Impact, Stability, Aim assistance

Accurized Ballistics

More range and impact. Increased recoil.

Affects: Range, Impact, Stability, Aim assistance

CQB Ballistics

Greatly reduced recoil. Significant penalty to range.

Affects: Range, Stability

Unlocked at 4398 XP
Requires 400 x 5 x 5 x / / / (randomly selected) to Upgrade
Aggressive Ballistics

More predictable recoil. Enhanced impact. Shorter range and more recoil.

Affects: Range, Impact, Recoil direction, Stability, Aim assistance

Soft Ballistics

Less recoil. Penalty to Impact.

Affects: Impact, Stability, Aim assistance

Upgrade Column 3
Unlocked at 4398 XP
Requires 400 x 5 x 5 x / / / (randomly selected) to Upgrade
Rescue Mag

Chance to refill this weapon's magazine when critically wounded.

Life Support

Kills with this weapon while critically wounded have a chance to start regenerating health.

Grenadier

Kills with this weapon reduce the cooldown of your grenade.

Full Auto

This weapon can be fired in full auto mode.

Crowd Control

Kills with this weapon grant bonus damage for a short time.

Rangefinder

Aiming this weapon increases its effective range.

Battle Runner

Kills with this weapon grant a brief boost to the sprint's top speed.

Army of One

Quick unassisted kills with this weapon reduce grenade and melee cooldown.

Close and/or Personal

Short period of 25% bonus melee damage after landing a hit with this weapon.

Upgrade Column 4
Unlocked at 9196 XP
Requires 400 x 5 x 5 x / / / (randomly selected) to Upgrade
High Caliber Rounds

Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.

Affects: Equip Speed, Range

Lightweight

When held, this weapon grants +2 character Agility.

Single Point Sling

Switch weapons faster. Move quicker while aiming.

Fitted Stock

Increases weapon stability.

Affects: Stability

Unlocked at 11595 XP
Requires 400 x 5 x 5 x / / / (randomly selected) to Upgrade
Rifled Barrel

Increased Range Slower Reload

Affects: Reload, Range

Oiled Frame

Faster Reload Reduced Range

Affects: Reload, Range

Injection Mold

Increased Stability, Faster Handling Reduced Range

Affects: Stability, Range, Equip Speed

Quickdraw

This weapon can be drawn unbelievably fast.

Unlocked at 13994 XP
Requires 400 x 5 x 5 x / / / (randomly selected) to Upgrade
Smallbore

Increased Range and Stability Slower Reload, Reduced Magazine Size

Affects: Stability, Range, Magazine, Reload

Hand-laid Stock

Increased Stability Reduced Range

Affects: Stability, Range

Reinforced Barrel

Increased Range Reduced Stability

Affects: Stability, Range

Flared Magwell

Reload this weapon even faster.

Affects: Reload

Upgrade Column 5
Unlocked at 13994 XP
Requires 400 x 5 x 5 x / / / (randomly selected) to Upgrade
Underdog

This weapon gains a boost to range and handling when health is low.

Danger Close

This weapon gains increased reload and handling when two or more enemies are in close proximity.

Last Resort

This weapon handles and reloads faster when the wielder is the last living player of their Fireteam.

Exhumed

This weapon gains improved range and handling for a short time after revival.

Surrounded

This weapon gains bonus damage when three or more enemies are in close proximity.

Replenish

This weapon's magazine will be refilled whenever you unleash your Super.

Final Round

The last round in a magazine deals bonus damage.

Performance Bonus

Kills with this weapon have the chance to grant bonus reserve ammo.