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Description
A rune that grows in power as you summon and banish enemies with Stolen Runes in the Court of Oryx. Once charged, it can summon more powerful enemy.
Kill 10 Taken Majors or Ultras on the Dreadnaught without dying.
Summon foes with an Antiquated Rune and defeat them in under 2 minutes.
Summon foes with a Reciprocal Rune and defeat them in under 90 seconds.
Summon foes with a Stolen Rune and defeat them in under 2 minutes.
Kill 10 Hive Majors or Ultras on the Dreadnaught without dying.
Defeat 15 Taken with precision damage on the Dreadnaught.
Kill 15 Taken with melee damage on the Dreadnaught.
Earn 10,000 XP on the Dreadnaught without dying.
A rare engram with unusual markers. A cryptarch should be able to decode this into a weapon.
A rare engram with unusual markers. A cryptarch should be able to decode this into a piece of armor.
A rare engram with unusual markers. A cryptarch should be able to decode this into a piece of armor.
A rare engram with unusual markers. A cryptarch should be able to decode this into a weapon.
A rare engram with unusual markers. A cryptarch should be able to decode this into a piece of armor.
A rare engram with unusual markers. A cryptarch should be able to decode this into a piece of armor.
A rare engram with unusual markers. A cryptarch should be able to decode this into a weapon.
A rare engram with unusual markers. A cryptarch should be able to decode this into a piece of armor.
Kill 10 Cabal Majors or Ultras on the Dreadnaught without dying.
Harvest 10 Wormspore nodes on the Dreadnaught.
The currency of the City. A programmable matter used as a source of power before the Collapse. Glimmer is shared between all your characters.
Shards of a reactive metal that stores whatever energy it is exposed to.
An engram with complex markers. A cryptarch should be able to decode this into a weapon.
An engram with complex markers. A cryptarch should be able to decode this into a weapon.
An engram with complex markers. A cryptarch should be able to decode this into a weapon.
An engram with complex markers. A cryptarch should be able to decode this into a piece of armor.
An engram with complex markers. A cryptarch should be able to decode this into a piece of armor.
An engram with complex markers. A cryptarch should be able to decode this into a piece of armor.
An engram with complex markers. A cryptarch should be able to decode this into a piece of armor.
An engram with complex markers. A cryptarch should be able to decode this into a piece of armor.
Generate 10 Orbs of Light on the Dreadnaught.
Kill 10 Taken with Grenades on the Dreadnaught.
Recommended Light: 190 An ancient relic that summons one of Oryx's lieutenants in the Court of Oryx.
Complete 5 Patrol activities on the Dreadnaught.
Could be useful for setting up an ambush for the Cabal incursion.
A rune that grows in power as you summon and banish enemies with Reciprocal Runes in the Court of Oryx. Once charged, it can summon more powerful enemies.
An engram with stable manifest markers. A cryptarch can decode this into a piece of armor.
An engram with stable manifest markers. A cryptarch can decode this into a piece of armor.
An engram with stable manifest markers. A cryptarch can decode this into a piece of armor.
An engram with stable manifest markers. A cryptarch can decode this into a piece of armor.
An engram with stable manifest markers. A cryptarch can decode this into a piece of armor.
Defeat 5 powerful Taken on the Dreadnaught.
Kill 3 Cursed Thrall on the Dreadnaught with melee without dying.
Kill 30 enemies on the Dreadnaught with Void damage without dying.
Could attract the attention of the Hive. Markings on the object match those on a terminal near the Cabal incursion.
A concentrated transmutation catalyst that reacts to both the Light and the Darkness.